Sunday, 1 April 2012

Here is my final design for the ball.


<svg
width="100%" height="100%" x="0" y="0">
<circle cx="100" cy="50" r="40" stroke="black"
stroke-width="2" fill="yellow"/>
<circle cx="100" cy="125" r="30" stroke="black"
stroke-width="2" fill="yellow"/>
<circle cx="100" cy="180" r="20" stroke="black"
stroke-width="2" fill="yellow"/>
<circle cx="100" cy="220" r="10" stroke="black"
stroke-width="2" fill="yellow"/>
</svg>




Graphics

As part of my role in the game, I've had to design the graphics for the background and the carrier, featured on the intro screen. To accommodate all screen sizes, the background graphics is designed to fit on one square, which can tesselate easily with no overlaps and with seamless continuity. The carrier graphic was vectorised into a simplified graphic, to fit in with the graphical style of the assets:

The background as a tile

When the tiles are displayed, they are joined together to form a single, seamless background

The vectorised carrier

DISTRIBUTION


  • New Grounds Game Portal
  • devestationgames.co.uk
  • Downloadable HTML files so people can upload it on to personal sites

Market Research




Staff

Josh - Project Leader
Sidd - Music & Graphics
Iain - Lead Programmer
Joss - Research & Development
Craig - Graphics

PROPOSAL


  • We created a game that moves away from Flash and more into the future of online gaming.
  • Tested our strengths of code.
  • The use of HTML5 canvas and SVG
  • The game is what we think is enjoyable to most.

Friday, 30 March 2012

Development

Here are a few of Iain's images from the development process: